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Flesh Material

This is the very first material I made in Substance Designer, following the first part of Enrico Tammekänd great tutorial
It is used in my graduation game project "DECIDIT", a Fast-FPS Rogue-Lite. This Material is largely used in our environments, since it was made to be used in triplanar and vertex painted.

Turnaround

Close up

Close up

AO - Height - Base Color - Normal - Curvature

AO - Height - Base Color - Normal - Curvature

In Game Look

In Game Look